AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on Android in Slovenia: Q2 2022 Performance
Discover the performance trends of the top 5 2D realistic games on Android in Slovenia for Q2 2022, based on data from Sensor Tower.
Throughout the second quarter of 2022, the top 5 2D realistic games on the Android platform in Slovenia demonstrated varied performance in terms of downloads, revenue, and active users. Below, we delve into the specifics of each game's metrics.
Rise of Castles: Ice and Fire from Long Tech Network Limited showcased some fluctuations in its weekly revenue. It peaked at around $3.8K in late April and saw a low of approximately $1.3K at the end of May. Weekly downloads experienced a decline from 117 in late March to 61 by the end of June. Active users also decreased from 1.8K at the beginning of the quarter to about 1.3K by the end.
Evony: The King's Return by TG Inc. saw a notable increase in weekly revenue, reaching nearly $2.3K in late May before dropping to around $960 by the end of June. Downloads remained relatively stable, hovering around 280 per week. Active users exhibited a steady growth from 738 in late March to 1.2K by the end of June.
Warpath: Ace Shooter from LilithGames had a consistent weekly revenue, peaking at $1.6K in late March and dropping to around $830 by the end of June. Downloads showed a downward trend, starting at 257 in late March and decreasing to 97 by the end of June. Active users remained relatively stable, with minor fluctuations, ending the quarter at approximately 1.1K.
Zynga Poker- Texas Holdem Game by Zynga experienced a slight increase in weekly revenue, reaching about $1.1K in late May before falling to $740 by the end of June. Downloads fluctuated, peaking at 120 in mid-June and ending at 118 by the end of the quarter. Active users saw a peak of 2.6K in mid-April but ended the quarter at around 2K.
Guns of Glory: Lost Island from FunPlus International AG had a stable weekly revenue, peaking at about $1.1K at the end of June. Downloads, however, saw a significant decline from 109 in late March to 41 by the end of June. Active users also decreased from 537 in late March to 319 by the end of the quarter.
These insights demonstrate the dynamic nature of the 2D realistic games market in Slovenia. For more detailed analytics and insights, visit Sensor Tower.